Pinpoint Accuracy
Most VR headsets only provide information about where your head is pointed. Vive Pro Eye takes that to the next level by determining the exact location your eyes are looking, leading to more accurate analytics and better insights.
In these clips, the speaker looks left and right with their head, but only eye tracking is able to reveal how extensively he scanned the crowd.
No Eye Tracking
Red Line: No Eye Tracking
Green line:
Previously Impossible Training Tools
Master the art of keeping your attention on the audience, instead of your notes.
Ovation gently reminds you to shift your gaze when it lingers too long. Made possible by eye tracking so accurate that it knows what line you’re reading on a teleprompter 15 feet away.
More Expressive Avatars
Watch your performance as you expect it to look, with your playback avatar’s eyes blinking and darting around the environment — just as yours did.
No Eye Tracking
with Precision Eye Tracking
Deliver breathtaking graphics, texts, and textures in simulations. Allow users to dive into the deepest of details with dual-OLED displays with a combined resolution of 2880 x 1600 pixels and 615 PPI..
Improve the quality of virtual experiences with headphones that mimic the volumes, pitches, and reverberations of the real world. Create the immersion required to ensure simulations have a lasting impact.
Accommodate everyone’s comfort preferences. HMD is engineered top-down for easy on and off, quick adjustment, and prolonged use. Fits a wide range of head sizes. Minimizes eye fatigue with adjustable optics. Suits almost all vision types. Even glasses.
Design occlusion-free, wide-area experiences with unmatched tracking accuracy via SteamVR™ 2.0. Scale your tracking volumes from seated to standing to full 32′ x 32′ room-scale for multiple users
- Base Station 2.0 x 2
- Base Station power adapter x 2
- Link box
- Mounting kit
- USB 3.0 cable
- DisplayPort™ cable
- Link box power adapter
- Headset with headset cable
- Cleaning cloth
- Earphone hole cap x 2
- Documentation
- Controller (2018) (with lanyard) x 2
- Power adapter x 2
- Micro-USB x 2
VIVE Pro Eye Headset | |
Screen: | Dual OLED 3.5" diagonal |
Refresh rate: | 90 Hz |
Field of view: | 110 degrees |
Audio: | Hi-Res-certified headset |
Input: | Dual Integrated microphones |
Connections: | USB-C 3.0, DP 1.2, Bluetooth |
Sensors: | SteamVR Tracking, G-sensor, gyroscope, proximity, IPD sensor, eye tracking |
Ergonomics: | Eye relief with lens distance adjustment |
Eye Tracking Specs | |
Gaze data output frequency (binocular): | 120Hz |
Accuracy*: | 0.5°–1.1° |
Calibration: | 5-point |
Trackable field of view**: | 110° |
Data output (eye information): | Timestamp (device and system) |
Interface: | HTC SRanipal SDK |
SDK engine compatibility: | Unity, Unreal |
**Eye surgery, eye disease, heavy makeup, and high myopia may affect eye tracking performance
Controller Specs | |
Sensors: | SteamVR Tracking 2.0 |
Input: | Multifunction trackpad, Grip buttons, Dual-stage trigger, System button, Menu button |
Connections: | Micro-USB charging port |
Tracked Area Requirements | |
Standing / Seated: | No min. space requirements |
Room-scale: | A minimum play of 6' 6 x 4' 11 is required. Maximum size is 32' x 32' with 4 SteamVR 2.0 Base Stations. |
MINIMUM COMPUTER SPECS | |
Processor: | Intel® Core™ i5-4590 or AMD FX™ 8350, equivalent or better. |
Graphics: | NVIDIA® GeForce® GTX 970 or AMD Radeon™ R9 290 equivalent or better. |
Memory: | 4 GB RAM or more. |
Video out: | DisplayPort 1.2 or newer |
USB ports: | 1x USB 3.0 or newer port |
Operating system: | Windows® 7, Windows® 8.1 or later, Windows® 10 |